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Perhaps - at least in my experience - the easiest opening opponent as Chaos.Īgainst Orks - Massed infantry charges are their specialty their melee units can make short work of any unsupported units, so make sure they don’t catch a lone squad of yours unaware. Noise Marines and Raptors will both wreak havoc upon the enemy. Raptors tear through Guardians, but will tend to lose to Banshees in single combat.Īgainst IG - Double either Heretics or CSMs grenade launchers are useful given the large model count of Guardsmen. Noise Marines make a good T1.5 option, given how their Cacophony can shut down any incoming Banshees. Using cover with CSMS against Guardians is an absolute priority. Their grenade launcher upgrade can be useful, though don’t make it a priority. Doubling melee Heretics can be fairly useful - their high model count and Doomblast can make short work of Guardians and Banshees.
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Whether or not you ought to double CSMs is dependant on many factors, though it’s generally not a bad idea unless you want to really put down lots of power generators in the beginning.Īgainst Eldar - Given the ‘glass cannon’ nature of the Space Elves, melee capability and quickness are needed. Get a squad of CSMs out as well as at least one T1.5 unit, and invest in power at the beginning. Since Chaos doesn’t have the sort of ‘swarming‘ nature of Tyranids or Orks, for example, I generally recommend getting to T2 as quickly as possible. In Retribution/Elite, there’s the age-old debate between deploying numerous T1 units and rushing to T2. My experience lies mostly in team games your mileage may vary with 1v1. I’ve seen quite a few questions about Chaos in the strategy subforum lately, and given how Chaos is my main specialization, I thought I might put together a brief guide of varying strategies and tips when doing battle in the name of the Dark Gods, especially in the opening game. I’ve been playing Retribution for a year or two now and have begun playing Elite recently.
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